Python HW 2번문제

import os.path

import glob
import sys
if(len(sys.argv)!=2):
    print("Usage : python <Script name> <Dir Name>")
    sys.exit(1)

class Du:
    def searchDir(self,dirName):
        fileList = glob.glob(dirName)
        size=0;
        for fullFile in fileList:
            if os.path.isdir(fullFile):
                size+=self.searchDir(fullFile+"/*")
            else:
                s = os.path.getsize(fullFile)
                size+=s
        print size/1024,dirName
        return size
  

test = Du()
test.searchDir(sys.argv[1]+"/*")

    

 

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Python HW 1번문제

import os.path

import glob
import cStringIO
import os
import sys
if(len(sys.argv)!=2):
    print("Usage : python <Script name> <Dir Name>")
    sys.exit(1)

files={}
id=0

def countWord(filename):
    in_file = open(filename)
    text = in_file.read()
    in_file.close()
    strIO = cStringIO.StringIO(text)
    filelines = strIO.readlines()
    numOfWd=0
    numOfLn=0
    word=[]
    
    for line in filelines:
        word+=line.split()
        numOfLn+=1
    for w in word:
        numOfWd+=1  
        
    return numOfWd, numOfLn
    

def searchDir(dirName):
    fileList = glob.glob(dirName)
    for fullFile in fileList:
        if os.path.isdir(fullFile):
            searchDir(fullFile+"/*")
        else:
            d_name = os.path.dirname(fullFile)
            f_name = os.path.basename(fullFile)
            words,lines = countWord(fullFile)
            value=(d_name,f_name,lines,words)
            global id
            id+=1
            files[id]=value
  


searchDir(sys.argv[1]+"/*")
f_keys = files.keys()
for a in f_keys:
    print "id", a
    info = files[a]
    print "Path : ", info[0]
    print "File name : ", info[1]
    print "Number of lines :", info[2]
    print "Number of Words :",info[3]
    

 

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그래픽스 실습 4.27



#include
#include 


void draw_axes();
void init();
void draw_drag();
void display(void);
void mouse(int button,int status,int x, int y);
void motion(int,int);

int last_x,last_y;			//last (x,y) position , where the left button pressed.
int current_x, current_y;   // current (x,y) position 
bool b_draw_dragbox = false;

int main()
{
	glutCreateWindow("TransFormation");
	glutDisplayFunc(display);
	glutMouseFunc(mouse);
	glutMotionFunc(motion);
	init();
	
	glutMainLoop();

	return 0;
}

void init()
{

	glClearColor(1.0f,1.0f,1.0f,1.0f);

}

void display()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	// set the current camera
	// f) extrinsic camera property, which can be specified by GL_MODELVIEW matirix
	// s) intrinsic camera property, which can be specified by GL_PROJECTION matrix

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glOrtho(-1,1,- 1,1 ,-1, 1);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();														// M = I
	gluLookAt(0, 0, 1, 0, 0, 0, 0, 1 , 0);
	
	draw_axes();
	// Object를 조작함.
	//glRotatef(75.0f,0,0,1);											// R 메트릭스    M *=R   => M=R 
	//glScalef(2.0f,2.0f,2.0f);										// S 메트릭스		M *=S   => M=RS
	glTranslatef(0.3f,0.3f,0.0f);										// T 메트릭스		M *=T   => M=RST
																				// T ( S ( Rx))
	// Model Matrix Continue....																		M'  = RSTx    => T먼저 적용됨.

	// Draw DragBox
	if(b_draw_dragbox)
		draw_drag();

	

	//Drawing an object (a red box)
	// Object는 절대 건들이지 않는다. 메트릭스만 곱해서 조절 ->그리는건 조형대 애들이. 
	glColor3f(1.0f,0.0f,0.0f);
	glBegin(GL_QUADS);
	// -------------------------------
	glVertex2f(0.5f,0.5f);
	glVertex2f(-0.5f,0.5f);											// x메트릭스
	glVertex2f(-0.5f,-0.5f);
	glVertex2f(0.5f,-0.5f);
	// -------------------------------
	glEnd();
																				//  = > Tx
	glFlush();


}

void draw_drag()
{
	glColor3f(0.0f,1.0f,0.0f);
	glBegin(GL_LINE_LOOP);
	glVertex2f(last_x,last_y);
	glVertex2f(last_x,current_y);
	glVertex2f(current_x,current_y);
	glVertex2f(current_x,last_y);
	glEnd();
	printf("adfasd");

}
void draw_axes()
{
	glMatrixMode(GL_MODELVIEW);
	glBegin(GL_LINES);

	glColor3f(1.0f,0.0f,0.0f);
	glVertex2d(-5,0);
	glVertex2d(5,0);


	glColor3f(1.0f,1.0f,0.0f);
	glVertex2d(0,-5);
	glVertex2d(0,5);
	glEnd();
	glFlush();

}

void mouse(int button,int state,int x, int y)
{
	if( button == GLUT_LEFT_BUTTON&& state == GLUT_DOWN)
	{
		printf("left mouse button is pressed!\n");
		last_x = x;
		last_y = y;
		b_draw_dragbox=true;
		// 네모 그리고 
	} else if( button == GLUT_LEFT_BUTTON && state == GLUT_UP)
	{
		printf("left mouse button is Releassed!\n");
		b_draw_dragbox=false;
		// 네모지우고
	}
}


void motion(int x,int y)
{
	current_x =x;
	current_y = y;
	printf("mouse is dragging : x : %d   y: %d \n",x,y);

}

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