ShinyCocos


Cocos2D 루비 wrapper로 Cocos2d Document에 있는 Hello Action을 작성해본 코드
괜히 루비로 했나.ㅠ
자료가 별로 없네.ㅠ reverse왜 안먹는지 알수가 없군....
class MyLayer < Cocos2D::Layer 
class MyLayer < Cocos2D::Layer 
	include Cocos2D
	
	def initialize
		@label = Label.new("Hello World","Marker Felt",64)
		win_size = Cocos2D::Director.win_size
		@label.position = [win_size[0]/2,win_size[1]/2]
		add_child @label 
		action = Cocos2D::Actions::ScaleBy.new(3.0, 2.5,2.5)
		@label.run_action(action)
		
		@sprite = Cocos2D::Sprite.new("grossini.png")
		@sprite.position = [0,50]
		add_child (@sprite, :z => 1)
		rotateAction = Cocos2D::Actions::RotateBy.new(4.0,180*4)
		jumpAction = Cocos2D::Actions::JumpBy.new(4,[win_size[0],0],100,4)
		
		forward = Cocos2D::Actions::Spawn.new(rotateAction,jumpAction);
		backward = forward.reverse 
		if backward == nil
			rotateAction2 = Cocos2D::Actions::RotateBy.new(4.0,-180*4)
			jumpAction2 = Cocos2D::Actions::JumpBy.new(4,[-win_size[0],0],100,4)
		
			backward =  Cocos2D::Actions::Spawn.new(rotateAction2,jumpAction2);
		
		end
		sequence = Cocos2D::Actions::Sequence.new(backward,forward);
		repeat = Cocos2D::Actions::Repeat.new(sequence,2)
		
		@sprite.run_action repeat
	end
end

if $0 == "ShinyCocos"
  Cocos2D::Director.set_orientation Cocos2D::Director::ORIENTATION_LANDSCAPE_RIGHT
  scene = Cocos2D::Scene.new
  layer = MyLayer.new
  scene.add_child(layer)
  Cocos2D::Director.run_scene scene
else
  $stderr.puts "This script should be run only from a ShinyCocos environment"
end